

They are great at rushing since their infantry units are cheaper and created faster than those of other civilizations.

Khmer: Thanks to their ability to advance without building requirements, Khmer can complete an Archer rush with just 20 population, a whopping 2 ranges, and a considerable head start. Japanese: Though the Japanese excel at infantry units, their 50% wood cost reduction for economic buildings makes it easy to execute an Archer rush with lightning speed. Plus, their Imperial age technology grants an extra +1 range.Įthiopians: With an 18% faster firing rate, Ethiopian Archers deal devastating damage to enemy units. You should know their strengths in case you play one, though.Īztecs: Though not traditionally used for Archers, Aztecs boast 11% faster military unit creation, which can give them a valuable edge in early-game aggression.īritons: Enjoy a 20% boost to their archery ranges’ production speed, which allows them to mass-produce Archers at lightning speed. Whatever the case, it doesn’t mean that you have to change civilizations just because of their archer rush strengths. Some civilizations perform this rush better due to faster firing rate, others because their archers are cheaper, and some might produce them much faster. Since civilizations have widely different bonuses, some might also have more effective ways to make the rush better.

Although this build order might be enough initially, you might want to change it a bit after a while. That being said, I strongly suggest you pay attention to your civilization’s strengths. This build order is good enough for you to start popping out archers at 23 population. However, if you follow these instructions, you should be able to perform an archer rush with any civilization. Some civilizations can do it much better than others. This build order is not specifically fine-tuned to any civilization.
